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Minecraft Indev Jar
Minecraft Indev Jar














Then go and use this command in the command prompt to apply the patch file onto the source code: patch -binary -p1 -u -i "patchfile" -d "srcdir" Make sure to include the Gnuwin32\bin folder in the User Variables Path in Environment Variables for this to work.

#Minecraft Indev Jar install

To use the patch file, make sure to install this program if using Windows: After all that is done, apply the patch file. If it appears anywhere that isn't the Paulscode or /com/jcraft folders, then decompile it again until it doesn't appear. It's good to know that the decompilation can be glitchy sometimes so if you want to check if it is decompiled correctly or not, search all. Then remove the Paulscode folder and /com/jcraft folder.

Minecraft Indev Jar

Once it's been loaded, export the source files using Procyon. Simply open it up, select the Indev 02-23-2010 jar and then open the mappings using Enigma Directory. This version of Enigma is required so that the patch works correctly.

Minecraft Indev Jar

Mappings made on enigma-swing-0.27.3-all. These mappings are made for use with Fabric's version of Enigma found here: Java Mappings and Patch File for Minecraft Indev 02-23-2010














Minecraft Indev Jar